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Digital and Media Culture

In Tallinn University, the focus field of digital and media culture is represented by: School of Digital Technologies, Baltic Film, Media, Arts and Communication School, Centre of Excellence in Media Innovation and Digital Culture (MEDIT), Centre for Educational Technology, TU Centre of Excellence in Educational Innovation. Area-specific needs are also served by the Digital Safety Lab and Interaction Design Lab.

Study area of digital technology

Our mission is to develop innovative solutions that support human-centred information society and implement these in education as well as in the society as a whole.

We lead the development of digital didactics, digital learning aids and digital libraries, research in the effects of human-computer interaction, but also the field of digital competences and mathematics education.

Contacts by academic study areas:

The main fields of applied research and development activities are:

  • development of social-technological systems that support learning
  • formation of digital competences in the introduction of digital learning practices in organisations and the society;
  • innovative applications of digital didactics and learning aids and gamification in formal and informal learning for different target groups;
  • digital libraries;
  • information management and administration; 
  • interaction design;
  • mathematics’ didactics.

Main cooperation partners in development activities are different private sector organisations and public agencies: Trinidad Consulting, TU School of Mathematics and Statistics, BCS Training, National Library of Estonia. Close cooperation is carried out with foreign universities and companies (e.g. Philips Research, Know Center Graz, Cyprus University of Technology, Open University of the Netherlands, etc.).

Examples of development cooperation:

Learning Layers - Scaling up Technologies for Informal Learning: The first extensive integrated information and communication technology project funded from EU framework programmes and led by an Estonian research institution. The aim of the project is to develop an innovative theoretical model for analysing, directing and guiding workplace learning in the context of small and medium size enterprises (SMEs) with a software solution prototype, which comprises server software and attached mobile software (on IOS and Android platforms). Following the application round goals, the LAYERS (Learning Layers) project is focused on raising the efficiency level of technology-aided learning and knowledge management in SMEs that operate in the areas with little interest in e-learning and knowledge management based personnel development: construction and medicine. The project involves the creation of a theoretical model and related software solution which help the SMEs solve such typical personnel development problems as movement of workers and constant need for training related to innovations in the field, lack of training opportunities suitable for SMEs, etc. http://learning-layers.eu.

EduMap - Adult Education as a Means to Active Participatory Citizenship: Project coordinated by Tampere University under Horizons 2020 Young measure aimed at understanding education policies regarding young adults who have missed education and adult education practices in EU states, trying to find ways to overcome these shortcomings in order to improve decision-making for the active social involvement of rejected adults. The project results in creation of system that makes predictive decisions based on data input machine learning in order to increase active participatory citizenship. www.uta.fi/edumap

Smart Zoo - 
Cross-border services for creative learning in the zoos of Central Baltic Region. SmartZoo, a project supported by Interreg Central Baltic 2014-2020 funding programme, involves cooperation with the Central Baltic Region zoos to develop a uniform tourist attraction via the cross-borders mobile services package, which enables visitors to solve and share interactive assignments in zoos. Results of players are awarded with learning badges which can be exchanged for a specific prize. http://smartzoos.eu

Creative Classroom – Within Creative Classroom Erasmus+, a project led by BCS Training, Estonian teachers were trained to use digital technologies in order to create innovative learning scenarios and learning games scenarios were developed, https://creativeclassroomprojekt.wordpress.com

Application of Social Semantic and Knowledge Development Technologies in Enterprise Context A project funded by Austria Know-Center GmbH is a cooperation project between TU School of Digital Technologies and Know-Center GmbH, which develops research and development cooperation between enterprises and university-based research development centres, focusing on knowledge management and knowledge service solutions in organisations.

 Study area of media culture

BFM connects academic knowledge, creative, communicative and teaching skills, and provides high-level international teaching in arts, media and communication.

BFM, the leader of culture and media changes, and an interdisciplinary research centre in Estonia, is known for its creative and innovative approach in all specialities taught.

Contacts by academic study areas:

 The main fields of applied research and development activities are:

  • media economics and management; innovation management in media and culture sectors
  • development of cross-media and transmedia projects
  • consultations in the policies of media, culture, creative activity management and innovation
  • digital humanities and cultural heritage management
  • reuse of cultural heritage and heritage-based innovation
  • development and marketing communication of communication strategies
  • audience surveys

Main cooperation partners in development activities are different private sector organisations and public agencies: Estonian Public Broadcasting, Estonian History Museum, Ministry of Culture, Ministry of Foreign Affairs, Estonian Film Institute, Digix – Digital Creative Media Incubator, Estonian Movie Database, Black Nights Film Festival, Government Office, Techhub Riga, Nebula Cluster of Vilnius, Aarhus Filmby, Hamburg Schleswig-Holstein Filmförderung, Malmö Media Evolution City, Tallinn City Government, Helsinki City Government, Port of Helsinki.

Examples of development cooperation:

Cross Motion is an extensive project funded by Interreg Baltic Sea Region programme in the sector of non-technological innovation. BFM/MEDIT is the leading partner of the project, other partners include representatives from almost all Baltic Region countries: Finland, Sweden, Norway, Denmark, Germany, Lithuania, Latvia. The purpose of the project is to direct the region’s audio-visual industries (including film, television and game producers) to find innovation possibilities together with three other sectors: tourism, education, health care. These so-called cross-innovation possibilities should provide new markets and business models for the audio-visual sector and useful solutions for other sectors. Examples of such innovation possibilities could be audio-visual digital textbooks, location-based augmented reality games attractive for tourists, and video games teaching to take care of health by demonstration. The project involves research in successful cross-innovation examples of a given field and the introduction of these to the wider audience, holding of several hackathons and networking events, funding for the development of experimental prototypes, research in the effect of “innovation systems” that allow cross-innovation, etc. By the end of the three-year period of the project, the four sectors included in the project should be well aware of each other’s possibilities and needs, and capable of joint innovation.