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Orientations | Definitions | Genres | Application areas | Extensions of mind | Dynamical systems and networks | Knowledge and ontologies | Conclusions | Exam | Course literature |
26.09.2008 6:56
Application areas
IFI7101 Introduction and theoretical foundations of new media 25.09.2007

Last time

Last time's Wiki.
• Social event venue voting
Example applications, and their:
• Addictive element
• Prosumer role
• Collaboration rationale
• Business logic

APPLICATION AREAS

Goals

• Point at the range of application areas of new media / CCM
• Point out the potential impact to different sections of the society

Society

Governance

• Top-down direction
• Paperless legislative system, openness. E.g. Estonia, Finland (Boulard 2007)
• Transparency of governance
• Web-based citizen hearing, e.g. environmental impact evaluation
• Web voting (e.g. Estonia) (Madise 2005)
• once for every election period
• Continuous democracy. (Lefort)
The need for bottom-up citizen contribution recognized!

Democracy

?
Täna Otsustan Mina http://
Täna Otsustan Mina initiative system (TOM, 2001-) lets citizens make initiatives
Osalusveeb
Representative to participatory democracy?
(Rosen 2003)
(IndiaTogether 2003)
• Continuous web democracy experiment, Bollnäs, Sweden
Finnish Election Engines: Extremely popular, democratic & entertainment value combined
HOPS Citizens Initiative Community. Demo: (kodanik1/kodanik1, kodanik2/kodanik2...etc. )
Related course: IFI7147 E-Government

Inclusion & participation

Inclusion by eParticipation - project. Practices of marginalized groups and government brought closer with CCT, such as embedding, mashups, APIs:
• Citizen communities making initiatives with THEIR CCM
• Government listening to communities' initiatives, hooking up to communities' CCM
Tallinn - Helsinki twin city TV (citizen TV)

Education

Impacts of :
• Collaboration
• Sharing
• Independent of place and time

Learning

Learning environments (e.g. IVA, Moodle)
• Distance learning
• Asynchronous, e.g. EMIM
• Synchronous
Related course: E-Learning

Learning materials

Learning object repositories, collaborative, shared
• TLU Center of Educational Technology

Learning outside

• GIS, locative media
• Internet as the learning environment & material
Implications?

Learning in distance

• Full use in universities
Optimization, savings in personnel and learning materials.
Applicable to lower levels of education?

Health

Collaborative medical practice

Environment

Collaborative environment watch

Academia and research

Peer review

Fundamental part of academia, but slow, expensive as a print medium
Nature peer review online
Note: Sharing has always been characteristic of academia
• Code (open source)
• Biology & Open source (Herper & Langreth)
Data, e.g. genome: Sharing vs. patenting (Shirky 1999)
• Computational resources

Journal media

• High pricing, crisis

Art and creativity

?
Street view from Second Life http://www.gameogre.com
• Participatory art => the spectator or audience turns to co-author, co-creator and "prosumer"
The artist as a designer of:
Narrative spaces, navigable story worlds (Book: Murray 1997)
• Activity spaces
• ...for the participants to create within
Second Life as a space of creativity:
Architecture
Creativity enablement: Avatar design

Industry

?
Boeing 787 Dreamliner http://www.boeing.com
Sharing:
• Innovation
• Expertise
Data: Larger innovative base without employing a huge R & D, externalization
Patents: Let others use patents that you cannot!
• Boeing case. Distributed collaborative R & D of Boeing 787 aircraft (Tapscott and Williams 2006, 224 - 230)
• Goldcorp case (Tapscott and Williams 2007, article)

Summary

Sharing and collaboration have enormous impacts to the society, culture and economy, if not literally "change everything" .

Assignment

0) Team up to 2-3 members.
1) Brainstorm a collaborative community concept with:
• Community or peering logic
• Addictive element
• Collaboration rationale
• "Prosumer" role
• business or funding logic (including volunteer work)
Some ideas:
• School violence prevention
• Neighborhood watch
• Democratic environment design
• Distant care of the elderly
• TV-series scripting
• Festival reporting
• Art-taste navigator
• Musical club locative matchmaker
• Consumers' food fact database
2) Do some background search.
3) Make a mockup webpage with any software that generates html, e.g. Google Site, Google, MS Word. Perhaps with something others to play with.
4) Link it here.

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