ast time
Spend 5 min per ideaEXTENSIONS OF MAN
Marshall McLuhan
Official site, Wikipedia Born in Edmonton, Alberta, Canada
1911-1980
Marshall McLuhan
Writings
Best known: (1967) The Medium is the Massage (with Quentin Fiore)
(1962) The Gutenberg Galaxy: The Making of Typographic Man
(1964) Understanding Media: The Extensions of Man
Understanding Media (1964)
Famous ideas:
Medium is the message: The form of the medium is more significant than its contents.
Gutenberg Man: The man whose consciousness is has been changed by the printed book.
=>The Internet Man?
Technologies: Not simply inventions which people employ but are the means by which -people are re-invented.
Clothing as technology
Housing as collective skin
Extensions of... bodies in space
Heat-control mechanism: means of defining the self
Central nervous system, technological simulation of consciousness
Social (knowledge) building as creative process of knowing will be collectively extended to the whole of human society (foreseeing the Internet?)
Electric network & nervous system: "It is a principal aspect of the electric age that it establishes a global network that has much of the character of our central nervous system.
Brain: The interacting place where all kinds of impressions and experiences can be exchanged and translated, enabling us to react to the world as a whole.
Hot medium: A lot of information provided, little to be constructed, e.g. movies, photo
Cool medium: Little information provided, a lot to be constructed, e.g. television, telephone
=> Is the Internet cool or hot?
=> Is an online community cool or hot?
Global village: Electronic mass media collapse space and time barriers in human communication, enabling people to interact and live on a global scale (Gutenberg galaxy, 1962)
"The new electronic interdependence recreates the world in the image of a global village." (from The Medium is the Message)
Article: McLuhan meets the net
McLuhan, Complete list of works
Andy Clark
Writings on the Extended mindOther sources
Autopoiesis. Social phenomenology as a biological phenomenology (Mariotti)Cyborgs: (Marsh 2003)
DIGITAL WORLD MODEL
Underlying ANALOG level on which low current vs. high current is interpreted as 0 and 1, respectively.Digital technology is an abstraction of the analog.
Article: Analog and Digital
How stuff works?
Digital representation as a model of world!
There is a digital representation (=model) of some resolution for every imaginable phenomenon: * alphabets
* numbers (of different formats)
* images
* moving images
* sounds
Digital representation allows handling the digital representation instead of the actual matter.
ideas.
=> Practically everything in the world is being converted to digital representation!
Is there something that cannot be modeled as a digital representation?
Why is this happening?
Advantages of digital representation over analog
-Inherent noise is not carried - more reliable -More efficient use of bandwidth
-Digital content is often more cheaper to handle, e.g. digital photographycompared to film camera costs (film, papers, etc).
-Digital representation is universal. There was a lot of carriers in analog world: for voice magnetic tape and vinyl LP; for pictures magnetic tape, slides, films etc.
Back to analog?
*Analog computers may hit back, e.g. Chua's parallel analog visual computer. Supporting visual operations instead of text-based commands, such as "rotate" , "crop" .See also: Analog hi-fi enthusiasm
Virtual & reality
Virtual <- Virtus = "excellence, potency, efficacy,As if...
Pretending
Model of...
Manipulable on the representational level, regardless of other 'reality'. =>
Reality, realism
Scratching the deepest issues of life!
What's real?
Reality?
Whose reality?
When reality?
Your idea? Seek for definitions.
SIMULATION
In addition to digital representations as models of the world, digital representation allows simulation models of complex dynamical processes and systems.Why do actual phenomena need to be simulated?
Because they allow studying and training processes that are too:
*Complicated (E.g. Neural system, ecology)
*Inaccessible (E.g. Quantum physics...)
*Costly (E.g. Impacts on economy, flying an airplane)
*Ethically questionable (E.g. new drugs or treatments)
*Dangerous (E.g. emergency procedures in aviation)
*Nonexistent (E.G. VR and CAD in architecture or design)
...to be studied directly
Articles on simulation
Simulation games
Willy Nilly stimulation simulation
Cyberspace: computer-simulated reality, a model of a constrained part of the world (Gibson 1984)
Inspiration from cybernetics, the science of complex systems control
Illusions
Origin of the word (etymology): il-lusion = "in-game" Perceptual illusions are based on built-in tendecies of the perceptual system
Gestalt laws, Gestalt psychology: emergence of something more the sum of parts
Old media:
Cinema based on the illusion of continuity
Illusion of spatial continuity in stereo audio
Construction
Mental processes that build: Concepts
Gestalts
Illusions
Reality (?!)
...from fragments or elements.
Constructivism
Social constructivism, Vygotsky, Piaget
Virtual worlds
Second life Habbo Hotel
Immersion
Virtual environments that support the illusion of getting 'submerged' in the environment with Holistic experience of presence in virtual space
Perceptual illusions
Emotional presence
Stereo audio
Stereo vision
CAVEs
CAVE automatic virtual environment Experimental Virtual Environment EVE
VR Media Lab Aalborg
In order to get the immersive illusion, you need to wear stereo glasses and position-tracking balls.
Haptic environments
Haptic (WP), illusion created with touchable physical forces, force feedback Phantom haptic device (videos)
Phantom haptic device
Haptic immersion setups (images)
Article
Tele...
* Telepresence, in games etc. * Teleimmersion
* Telehaptics Collaboration via haptic environments!?
* Telesurgery
* Telephone
* Television
* Teleconferencing
* Remote control
Avatars
Origin in Sanskrit: Incarnation of deity Graphic identity or representation in a virtual environment
Articles