Design
No artefact exists without somebody having designed it! Etymology of design
Definitions of design
Good design
Balancing: looks
purpose
user, usability
traditions and cultures
cost
business model
Choosing proper:
materials
proportions
tools and methods of fabrication
=> Standing out
"No design"
Lacking awareness of the above, random choices Copying some obvious or random model
=> One among the usual.
Design (noun)
shape form
plan
To design (verb)
Determine the shape, form, function, looks, rules etc. of an artefactGive form (German: Formgeben)
Shape
Design what
The object of design: artefactPhysical artefact design

E.g. mobile phone http://sharkride.com
Interface design
Interface designDigital: E.g. interface of a program
Physical: e.d. control buttons
Interaction design
Interaction design Designing both two ways of interaction
Experience design
Experience designMedia environment design
E.g. designing a new social media application Conceptual relation to architecture
Game design
Game design interfaces
rules
behaviors
narratives
interactions
strategies
winning logic
Concept design
Can be related to branding, ads, business logics.Ontology design
How the artefact exists and appears, conceptual structure: Concepts
Menu hierarchy
Functions
Displays
Etc.
Literature.
Design process
Design how?
Choice of plannning toolsManual:
Supporting the feel of the material in a holistic way
Digitally:
Support the mental by allowing easy parametric changes
Multiple perspectives
Involve the user/participant
User-centered design (Anglo-American tradition)
Participatory design (Scandinavian tradition)
Design tools
Persona
Persona (imaginary user, often a written description)Mock-up
Mock-up? Full-size
Not functional
Demo
Partially functioning mock-up to demonstrate the design.Prototype
Prototype?Nearly fully functional artefact.
Pro-production
Beta
Fully functional To be refined with (non-paying) test users (family, friends, students, fans)
Constraints and responsibilities of design
Aesthetical Ergonomical
Social
Political, societal
Economical
Ethical
Cognitive
Design theory
Design theory?Theory or theories?
General design theory? -> Upcoming course
Design gurus
Donald Norman (user-centered-design), The Design of Everyday Things Jakob Nielsen (usability...)
Media art
Art as design laboratory: Exploring new technologies and concepts
Breaking and questioning conventions
Free from design constraints
Industrial art
Fundamental text: Walter Benjamin (1936) The Work of Art in the Age of Mechanical ReproductionAssignment
A draft design for an online community.Organization
Free (single or team, present or distant)Task
Design a screen mock-up of an online community for one of these: Luxury shoppers
Sharing bike trails
Shared environmental awareness
One-goal online political party
Phases
Persona (a few sentences describing name, sex, age, background, context of use) Mock-up (drawn or digital)
Tools
Alternatives: Paper, cardboard, marker pens etc. + camera
RevMedia software download
Look for your own tools here
Reporting on your blog
Present on the blog, or Provide a link on your blog to an external URL
Comment others' designs




