Knowledge environments
Environment = key metaphor of interactive mediaKnowledge environment: Social, technological and physical arrangements intended to facilitate collaborative knowledge building
Knowledge environments:
Game environments
Learning environments
Collaborative environments
Social sharing environments
=>KE largely dependent on the concept of knowledge.
Ecologism
Biological and ecological metaphor: Media ecology Ecology
"Oikos" (Greek) : "house"
Related to economy
Ecologism of psychology and cognitive science: Gibson, Neisser
Neisser's perceptual cycle is an example of a cognitive ecology.
Knowledge ecology: 'Household' of knowledge
System of perceptual cycles
'Economism'
What is the currency of 'knowledge economy'?Contents?
Meanings?
Signs?
Ontoperspectives?
Collaraborative environments
Collaborative virtual environmentsGame Environments
Massively multiplayer online role-playing games (MMORPG) E.g. World of Warcraft
Shared virtual environment
Avatar, first person
Second Life
Learning environments
Virtual learning environment E.g, Moodle
Often too constraining with respect to the choice of tools.
=> Mashups of multiple applications
Virtual and real
<- Last timeReal
No consensus on the definition! One of the eternal issues of philosophy. Reality
Main ways of dealing with reality:
Realism: Reality exists a priori (before and regardless of whether someone observes it).
Constructivism: Reality is constructed, nothing that exists as such.
=> In Knowledge environments, the community constructs knowledge
Virtual
Etymology: Virtual, "not physically existing but made to appear by software" Virtual '07 conference
Brain as virtual simulator
=> Brain is a virtual "reality simulator" : Imagining, dreaming, planning=> Philosophically dangerous to rely on "reality"
Immersion
ImmersionBeing submerged in an artificial environment.
Mixed environments
virtual + physical presence Virtual environments that support the illusion of getting 'submerged' in the environment with
holistic experience of physical presence in virtual space
Virtual environments rely on illusory effects:
Stereo audio
Stereo vision
Emotional presence
=> EnactmentEnactive environments
E.g. Enactive cinema Obsession, videoChallenging the concepts of:
Interface
Interaction
CAVE
CAVE automatic virtual environment Experimental Virtual Environment EVE, Helsinki
VR Media Lab, Aalborg
Drawback: Fixed to large lab installation. Not mobile
Haptic environments
Haptic (WP), illusion created with touchable physical forces, force feedback Can be combined with virtual audio and video
Phantom haptic device (videos)
Haptic immersion setups (images)
Article
Online collective skins
McLuhan(1964): housing as "collective skin"Relation to autopoiesis: binding dynamics that keep a community together.
Relation to autopoietic "skins" of online communities
Networks
Network = core metaphor of the Internet, core architecture of ICT Bridges human and technologcal networks
Explanation of how:
ideas, data, software, viruses etc. spread
people behave and organize themselves
technical and human networks are interconnected!
=> Implications to design of virtual communities
Network topologies
Network topologies by Foobaz http://petemoss.org
A network topology is the pattern of links connecting pairs of nodes (=knot) of a network.
Line topology
Can be broken by: Community/Social problem
Technical problem
Bus topology
Robustness?Ring topology
Robustness?Examples of human rings?
Star topology
= hub-centeredExamples in organizations?
Advantages?
Disadvantages?
Hierarchy topology (tree)
Army modelAdvantages? Disadvantages?
Fully connected
Examples?Disadvantages?
Mesh & hybrid topologies
At least two nodes with two or more paths between them (WP). Hybrids of the above
Neural network, brain
What architecture is this?Topology of the Internet

Topology of the internet http://www.tlu.ee
Complex dynamical systems
Why?Because two-way interactive systems generally have properties of dynamical systems.
... online communities behave like self-organizing systems
How networks get organized in bottom-up direction (self-organization)
Relates to artificial life => Virtual environments
Characteristics of complex systems
Complex systems, complexity Systems theory
Feedback loops
Self-regulation of behavior: non-determinist, non-linear
Self-Organization
Self-Organization
Self-organization (of newtork topology)= Spontaneous emergence of order and collective behaviour from...
...'democratic' and local interactions of the system's elements
Bottom-up: No top-down organizer => relevance to CCM
Simple local rules
Patterns emerge
(University of Toronto links)
Images illustrating self-organization
Examples of self-Organization
Self-organization of bacteriaNature: Waves, formations, behavior
Ecology : Journal article: Self-organization can collapse
Climate: Air-pressure systems
Chemistry: Self-assembly of chemicals
Neural system: Cortical maps: Tonotopy Retinotopy Somatotopy
Scheme of somatotopy
Artificial neural networks: Simulating cortex, concept-building, pattern recognition etc. Self-organizing map simulation
Fractal algorithms, Images, Introductory article
Physics: Patterns of boiling oil, turbulences etc.
Language: Consensual meanings of words
Computer science: Cellular automata, Artificial life
Landscape (article)
Speech
Huygens' clocks
Huygens' clocks
Etc.
Tagging as community self-organization (article)
Self-Organization of behaviour
Biology: Evolution, ontogenesis
Artificial life
Artificial lifePart of the large image of digital representation of the world.
Simulations of self-organization in life, such as evolution or ontogenesis, e.g. Breve (free simulation software)
Karl Sims: Evolved Virtual Creatures (1994)
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