A = (3, 5)
B = (7, 5)
C = (5, 7)
t1, c, a, b = Polygon(A, B, C)
α_{1} = Angle(A, C, B)
hulknurk1, f, g, h, i, D, E = Polygon(A, C, 4)
hulknurk2, j, k, l, m, F, G = Polygon(C, B, 4)
hulknurk3, n, p, q, r, H, I = Polygon(B, A, 4)
α = 0 rad (slider from 0° to 180°, step 0.017453292519943295)
β = 0 rad (slider from 0° to 90°, step 1°)
Lyke = 0 (slider from 0 to 4, step 0.1)
D' = Rotate(D, α, A)
A' = Rotate(A, α, A)
E' = Rotate(E, α, A)
t2', e', d', a' = Polygon(D', A', E')
G' = Rotate(G, (-α), B)
F' = Rotate(F, (-α), B)
B' = Rotate(B, (-α), B)
t5', b', g', f' = Polygon(G', F', B')
D'_{1} = Rotate(D, (-β), A)
C' = Rotate(C, (-β), A)
A'_{1} = Rotate(A, (-β), A)
t3', a'_{1}, d'_{1}, c' = Polygon(D'_{1}, C', A'_{1})
G'_{1} = Rotate(G, (-β), B)
B'_{1} = Rotate(B, (-β), B)
C'_{1} = Rotate(C, (-β), B)
t4', c'_{1}, g'_{1}, b'_{1} = Polygon(G'_{1}, B'_{1}, C'_{1})
s = Segment(D, A)
t = Segment(G, B)
J = Translate(G'_{1}, ((-Lyke), (-Lyke)))
K = Translate(B'_{1}, ((-Lyke), (-Lyke)))
L = Translate(C'_{1}, ((-Lyke), (-Lyke)))
t4'', l_1, j_1, k_1 = Polygon(J, K, L)