Spinner

1) Lülitage animatsiooni sisse.

2) Muutke pöörlemise kiirust liuguriga “Kiirus”.

A = Intersect(xAxis, yAxis)
B = (3, 0)
c_{2} = Circle(A, B)
C = Point(c_{2})
C' = Rotate(C, 60°, A)
α = Angle(C, A, C')
hulknurk1, f, g, h, i, j, k, D, E, F, G = Polygon(C, C', 6)
l = Line(D, G)
m = Line(C', F)
n = Line(E, C)
p = Segment(D, F)
H = Intersect(p, n)
d = Circle(E, (Distance[E, H] * 0.85))
e = Circle(F, (Distance[E, H] * 0.85))
q = Circle(G, (Distance[E, H] * 0.85))
r = Circle(C, (Distance[E, H] * 0.85))
s = Circle(C', (Distance[E, H] * 0.85))
t = Circle(D, (Distance[E, H] * 0.85))
I = Intersect(s, f, 1)
J = Intersect(s, m, 2)
K = Intersect(s, g, 1)
L = Intersect(d, h, 1)
M = Intersect(d, n, 2)
N = Intersect(d, i, 1)
O = Intersect(q, j, 1)
P = Intersect(q, l, 1)
Q = Intersect(q, k, 1)
c_1 = Circle(C, Q)
d_1 = Circle(D, L)
e_1 = Circle(F, N)
R = Intersect(c_1, n, 2)
S = Intersect(d_1, l, 1)
T = Intersect(e_1, m, 2)
f_1 = CircumcircleArc(Q, R, I)
g_1 = CircumcircleArc(I, J, K)
h_1 = CircumcircleArc(K, S, L)
k_1 = CircumcircleArc(L, M, N)
p_1 = CircumcircleArc(N, T, O)
q_1 = CircumcircleArc(O, P, Q)
r_1 = Circle(A, (Distance[E, H] * 0.85))
Kiirus = 2 (slider from 0 to 50, step 1)
a = 0.72 (slider from 0 to 1, step 0.02)
b = 0.32 (slider from 0 to 1, step 0.02)
c = 0.44 (slider from 0 to 1, step 0.02)