Lissajous kõver

Animeeri

D = 3.38 (slider from 0 to 6.28, step 0.01)
A: 1
a = 4 (slider from 1 to 5, step 1)
b = 3 (slider from 1 to 5, step 1)
B = 1 (slider from -5 to 5)
f(x) = (A * cos((a * x) + D))
g(x) = (B * sin((b * x)))
L = 1 (slider from 1 to 10, step 1)
c = CurveCartesian((f(t), g(t)), t, (-((L * π))), (L * π))
anim = 0.5 (slider from 0 to 3, step 0.1)