Animeeri

Lissajous sõlm

L = 1 (slider from 1 to 10, step 1)
anim = 0 (slider from 0 to 3, step 0.1)
n_x: 3
n_y: 4
n_z: 7
F_x = 0.1 (slider from 0 to 5, step 0.01)
F_y = 0.7 (slider from 0 to 5, step 0.01)
f(t) = cos((n_x * t) + F_x)
g(t) = cos((n_y * t) + F_y)
h(t) = cos((n_z * t))
c = CurveCartesian(f(t), g(t), h(t), t, (-((L * π))), (L * π))