Loeng ja seminar III.

Haridustehnoloogilised õpidisainid, mis tuginevad biheivioristlikule õppimismudelil. Drillprogrammid ja tutoorialid teadmiste meeldejätmiseks ja oskuste arendamiseks ja automatiseerimiseks. Biheivioristlikud mudelid arvutite abil hindamisel. Stimuleerimismeetodid arvutimängudes ja nendega kaasnevad pedagoogilised rakendused. Arvutipõhise õppimise efektiivsust mõjutavad tegurid.


KOKKUVÕTE

Artikkel Audio-visual training in children with reading disabilities
Annie Magnan, Jean Ecalle

Computers & Education 46 (2006) 407–425  

KOKKUVÕTE    

Science process skills  

*Artikkel Developing strategic and reasoning abilities with computer games at primary school level
R.M. Bottino *, L. Ferlino, M. Ott, M. Tavella
Computers & Education xxx (2006) xxx–xxx  

Yoogi games http://www.yoogi.com/

Dainamic software http://www.dainamic.be/
Imparo Giocando http://www.iprase.tn.it/prodotti/software_didattico/giochi/presenta.html



Seminariteema: Testimine ja drillimine

VALI ARTIKKEL SIIT

Artikkel Self Test: flexible self-assessment package for distance and other learners

Janet A. Taylor
Computers & Education 31 (1998) 319-328

Artikkel All work and no play: Measuring fun, usability, and learning in software for children

Gavin Sim ¤, Stuart MacFarlane, Janet Read
Computers & Education 46 (2006) 235–248

Artikkel The effects of computer-assisted material on students´cognitive levels, misconceptions and attitudes towards science

Salih Cepni, Erol Tas, Sacit Köse
Computers & Education 46 (2006) 192–205

*Artikkel Student perceived effectiveness of computer technology use in post-secondary classrooms

Gretchen Lowerison, Jennifer Sclater, Richard F. Schmid, Philip C. Abrami
Computers & Education 47 (2006) 465–489