According to the Digital Compass 2019 report, more than 90% of schools have acquired STEAM funds through the ProgeTiiger measure, but many Estonian teachers still do not use them in their daily teaching. The main reasons are the lack of necessary digital skills and the lack of skills to integrate the tool into the subject.
During 2020, a group of researchers from the STEAM K12 project of Tallinn University has produced 20 interactive digital teaching materials, the aim of which is to give students of teacher education digital skills and courage to use various STEAM tools in their teaching practice, such as robots, sensors, virtual and augmented reality and electronic and statistical equipment.
In order for the students of different subject programs to perceive the created material as useful for their subject program, the content of the STEAM K12 project study tasks is to discuss social problems and offer solutions to them. STEAM tools and augmented reality games are used to present, visualize, model and prototype the problems.
At the research seminar of the School of Educational Sciences of Tallinn University, the compilers of the study materials introduce the teaching materials and also show a couple of exciting experiments.
The seminar will take place on December 7, 2020 from 15:00 to 16:30 in Zoom. NB! First part of the seminar will be held in English.
15:00–15:30 Introduction of the seminar in English
15:30–16:30 The seminar continues in Estonian